AB: Scene Composition for XR
Description
Apply your foundational Unity skills by building one compact XFactory-inspired industrial station using supplied assets. The goal is scene composition, prefab organization, materials, lighting, UI, and interaction readiness.
Scope note: Do not build oversized “mega-projects.” Focus on one compact, purposeful station. If you add detail, it should support a clear functional purpose—not purely decorative clutter.
Goals
- Use the Unity Editor effectively to assemble a coherent, compact industrial station.
- Structure scenes with nested prefabs and meaningful hierarchy.
- Apply materials and lighting to support readability and basic realism.
- Prepare the scene for future interaction (colliders, tags/layers, physics setup).
- Communicate design decisions clearly through video and a concise evidence PDF.
Structured Core Tasks
Build one compact station with exactly three functional zones:
- Work Zone — primary machine, assembly table, robot cell, or process area.
- Support/Storage Zone — shelves, tools, bins, materials, parts, pallets, or logistics objects.
- Operator/Status Zone — UI panel, status display, instruction board, or control area.
Required Assets and Features
- Use only supplied XFactory/course assets plus student-created materials/scripts if needed.
- Include one nested prefab family used at least 3 times (e.g., shelving module, tool rack, bin set, repeated machine guard, station sign).
- Include exactly five interaction-ready objects. Each must have:
- Clear name,
- Collider,
- Tag or layer,
- Intended future interaction role documented.
- You may include additional decorative or static objects, but only the five listed interaction-ready objects will be graded.
- At least one of the five must include Rigidbody + Collider for future grabbing/physics.
- Include one world-space or overlay UI panel with at least three pieces of information:
- Station name,
- Current status,
- One instruction or warning.
- Include basic lighting:
- Ambient/environment lighting,
- At least two intentional light sources,
- No distracting over-lighting.
- Materials:
- No magenta materials,
- Shared/reused material strategy for similar objects,
- No unnecessary duplicate materials.
- Keep the scene compact. Do not build multiple full stations.
Suggested time: ~4–6 hours.
Evidence Checklist
Include this table in your PDF and fill it in with video timestamps:
| Required item | Where shown | Video timestamp |
|---|---|---|
| Three functional zones | ||
| Nested prefab family reused 3+ times | ||
| Five interaction-ready objects | ||
| Rigidbody/collider object | ||
| UI panel | ||
| Lighting/materials |
Graduate Extension
Complete the core assignment and submit a short Research-Informed Design Memo. Your goal is to connect one or two peer-reviewed research findings to a specific design or implementation decision in the assignment.
This is not a full literature review, a separate project, or a baseline-vs-variant study. The research connection should visibly inform one part of your existing assignment work.
1. Research Reading
- Read 2 peer-reviewed papers related to the assignment topic.
- Papers must come from credible XR, HCI, engineering, manufacturing, robotics, simulation, training, visualization, or human factors venues.
- At least one paper should have a clear engineering, industrial, training, robotics, manufacturing, maintenance, healthcare engineering, infrastructure, product design, or systems-engineering connection.
- Avoid generic papers that only discuss broad UI design, general education technology, or unrelated VR/AR experiences without a clear connection to the assignment.
Suggested topics for Assignment B:
- XR for industrial training environments,
- engineering visualization,
- human–machine or human–robot workspaces,
- operator guidance and safety,
- maintenance or assembly support,
- manufacturing/workstation design,
- visual attention and cognitive load in industrial environments,
- factory, lab, healthcare engineering, infrastructure, or product-design visualization.
UI or status placement is acceptable only when framed as operator guidance, safety, training, or engineering visualization—not generic UI design.
2. Reading Evidence
For each paper, include a short reading note with:
- full citation,
- research problem or application domain,
- method or study type,
- one specific finding relevant to the assignment,
- one sentence explaining why the finding matters for your design.
Do not submit AI-generated paper summaries. The notes should show evidence that you actually read the paper, such as a specific method, condition, design factor, measured outcome, limitation, or finding from the paper.
3. Research-to-Assignment Connection
Choose one research-informed decision you made in the assignment. Explain:
- what you changed, emphasized, configured, or evaluated,
- which paper finding informed it,
- where it appears in your Unity scene, script, interaction, UI, validation, or evidence PDF,
- what trade-off or limitation remains.
This can be a small design decision inside the normal assignment work. It does not need to be a separate variant, extra feature, or full comparison study.
| Paper | Engineering/XR relevance | Specific finding used | How it influenced my assignment |
|---|---|---|---|
4. Graduate Research Memo
Submit AB_GraduateMemo_FirstName_LastName.pdf as a separate PDF, 2 pages maximum. Include citations, reading notes, and the research-to-assignment connection.
Submission
Because Unity projects can become large and difficult to submit, the default submission is a short demo video plus a concise PDF evidence document. Submit source files only as requested below. The TA may request source files if a feature cannot be verified from the video.
Required
- Demo video (3–4 minutes): Show required features in order with narration or captions.
- The video does not need to be professionally edited. A clear screen recording with narration or captions is sufficient. Make sure UI text, scene objects, and required interactions are visible.
AB_Evidence_FirstName_LastName.pdf(≤ 2 pages) including:- Project title and student name,
- Evidence checklist table with timestamps,
- Station purpose,
- Screenshot or diagram labeling the 3 zones,
- Interaction-ready object checklist,
- Lighting/material rationale,
- Video link and timestamps.
If You Are a Graduate Student
AB_GraduateMemo_FirstName_LastName.pdf (≤ 2 pages) — separate from the undergraduate evidence PDF. Include citations, reading notes, and the research-to-assignment connection.
Optional / If Requested
- UnityPackage exported from your personal folder only (
Assets/FirstName_LastName/), with dependencies included only when reasonable. - Do not submit
Library/,Temp/,Obj/,Logs/, or full project caches.
Fallback
If file upload, recording, or Unity packaging fails, submit the evidence PDF by the deadline and sign up for a brief TA demo during office hours. TA demos must be scheduled by the assignment deadline. The TA demo is a fallback verification method, not an extension.
Submit individually via Canvas.
Grading Rubric
If a required feature is not visible in the video or TA demo and not clearly documented in the evidence PDF, it may receive little or no credit even if it exists in the Unity scene.
Core (100 points)
| Criterion | Objective evidence | Points |
|---|---|---|
| Three-zone station structure | Work, support/storage, and operator/status zones are clearly present and labeled in video/PDF | 15 |
| Scene cohesion and scope control | Station is compact, purposeful, and not cluttered or oversized | 15 |
| Nested prefab reuse | One nested prefab family is used 3+ times and explained | 15 |
| Interaction-ready objects | Exactly five objects have colliders, tags/layers, and intended future roles | 15 |
| Physics-prepared object | At least one interaction-ready object includes Rigidbody + Collider and is appropriate for future grabbing/physics | 10 |
| Materials and lighting | No magenta errors; reused materials; two intentional lights; readable scene | 15 |
| UI/status panel | UI includes station name, status, and instruction/warning; readable and placed appropriately | 10 |
| Evidence quality | Video and PDF clearly show all required items with timestamps | 5 |
Graduate Requirement (20 points)
| Criterion | Objective evidence | Points |
|---|---|---|
| Paper relevance | 2 credible peer-reviewed papers; at least one has clear engineering/industrial/training/robotics/manufacturing/systems relevance | 5 |
| Reading evidence | Notes identify problem/domain, method or study type, specific finding, and limitation or design implication | 5 |
| Research-to-assignment connection | One specific finding is clearly connected to a design, implementation, UI, interaction, validation, or documentation decision | 7 |
| Memo clarity | Memo is concise, cited, within 2 pages, and not just a generic literature summary | 3 |
If you are a graduate student, this graduate requirement is required—not optional extra credit. Your assignment grade includes the core rubric above plus these graduate criteria.